Fix Jagged Displacement by Enabling Interpolation in the Texture

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After applying a displacement modifier from real-world height data, terrain meshes often come out jagged and low-resolution. The fix is in the texture panel of the modifier: under Sampling, switch the interpolation method on, which smooths the ridges while keeping the high-quality shadow detail. It's a one-click fix that makes NASA SRTM data look far cleaner than it has any right to.

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