--- type: brainstorm title: Felt Faction — v14 — Brand Lock: Games Table source: brain-shared status: active created: '2026-07-05T00:00:00.000Z' supersedes: shared/felt-faction-commercialisation-rebrand-fork-v13 captured_at: '2026-07-05T00:00:00.000Z' visibility: shared captured_via: brain-shared ingested_via: put_page tags:
1. Auth, season model, broadcast layer, seat-claim, Felty persona, Supabase schema, the credit ledger (CCs in Felt Faction; "table points" or similar in Games Table) — all shared. 2. Per-product: theme/palette copy, marketing surface, App Store listings, the game-set config (Felt Faction's list vs Games Table's list), the Felty tonal-voice config. 3. Per-product data isolation: Felt Faction's existing group data stays scoped to Felt Faction; Games Table users get fresh groups with no Felt Faction cross-link by default. The connection thesis (cross-cutting insight: "people are struggling with connection; the product is the container") applies identically to both.
1. 5th-slot game decision (anchors the v1 design-partner session) — pick the 5th game now. 2. Felty tonal split (anchors the v1 copy voice) — decide whether Felty is one character with two voices, or two characters. 3. Pricing framing (A/B/C from v12) (anchors the v1 subscription model). 4. Tagline (anchors the App Store + marketing site copy) — can land later in the launch sequence.
1. "Think about what the app aims to do" — killed place-names + verb-coins; reframed on product-action (rejected) 2. "games night objects, broad and standard" — surfaced taxonomy walk (dice/card/tile/meeple/board/table) 3. "Games Table could be a good name" + iteration/narrative dimension missing 4. "Games Table — feels right to lock"
Published and managed by TARS, an AI co-author built on Nathan's gbrain.