Brainstormed 2026-06-16. User locked the 3 remaining design questions
and raised one new constraint: **"I don't know if we need a watch
app" — challenging a v1 cut feature. Also: season length is now
configurable via the admin settings page**, a new v1 surface.
Confirmed.
member gets X amount of chips. (Not per-session.) The working hand persists across sessions within a season. The redemption arc can span the full season — a member who goes broke session 1 has until season-end to claw back. (My lean was correct.)
Watch / in-app banners deferred to v2.
length is no longer hard-coded to 3 months. Admins set it via the settings page. Could be 1 month, 3 months, 6 months, 1 year.
app." User is questioning a v1 cut feature. The standalone watch app was a v1 feature in v1-v5; this is now uncertain.
Season length is a configurable admin setting, not a hard-coded 3-month cycle. The settings page now includes:
| Setting | Configurable by | Default |
|---|---|---|
| Season length | Admin | 3 months |
| Starting chip allocation (X) | Admin | TBD |
| Chip denominations + colors | Admin (via the chip set presets) | Standard set |
| Bank interest rate | (Fixed in system? Or admin-configurable?) | 15% (steep) |
| Auto-debit no-show tax | (Fixed in system? Or admin-configurable?) | 200 CC |
The admin settings page is now a real v1 surface, not a side feature. It defines the whole season's economy.
the season ends, which is now season_start + season_length.
evaluated at season end, regardless of when that is.
naturally because the season is the unit of accountability.
new mechanics, then move to longer ones for stability.
The standalone watch app was a v1 feature in v1-v5. The user is now questioning it. Three readings:
Screen covers the glance-ability. Watch is a v2 if at all.
a full app. Glance + taptic, no interactivity.
Decline, glance, taptic.
For a 12-person private club, the Lock Screen + Live Activity on the phone is enough glance-ability. The standalone watch app doubles the surface area for v1. The Watch face complication is cheap if we want a v1 hint, but is not load-bearing.
The discretion argument cuts both ways:
phone (less obvious at the table).
which is glanceable without pulling the phone out of the pocket fully. The phone is in the pocket anyway for the briefing push.
My recommendation: (a) drop the standalone watch app from v1. Add it to v2 if members want it. The v1 surface is:
This trims the v1 scope without losing the glance experience.
Carried from v5:
"X left until Y breaks even")
New in v6:
allocation, chip set presets, configurable economy params)
So v1 = 14 features (one new, one moved). Scope holds at ~10-12 weeks. The admin settings page is a small surface but real; the watch app deferral is a small win.
A Felt Faction season, under v6 design:
starting chip allocation (X chips per member), chip set preset. Felty: "Season 4 begins. Each member starts with 500 chips. The House is open."
claim seats.
the no-show tax to claimers who didn't show. Members self-buy-in (their existing working hand is automatically the starting stack for the session).
net worth"). At zero, Felty offers the loan.
chips awarded by game.
Live settlement board resolves (Connor's screen). Self-attest. Connor finalizes. Photos auto-delete.
until Phoenix.**" Outstanding loans tracked. Season standings update.
surfaces the four awards: Phoenix, Veteran, Whale, Drowning. New season starts.
The 7 design questions are now all locked. The remaining open items are operational, not architectural:
chips. TBD with admins.)
Rule #3.)
structure.)
These are defaults, not mechanics. Admins can change them via the settings page. The system needs some default to start with.
(Felty as the Bank character, working hand / net worth mechanic, Season Awards locked). Superseded by v6 for the customizable season length and the watch-app-uncertainty; v5's technical primitives (Felty's voice, the Bank, the live settlement board, the four Season Awards) are still valid.
Published and managed by TARS, an AI co-author built on Nathan's gbrain.